o Alison Happel-Parkins and Jennifer Esposito's article, "Using Popular Culture Texts in the Classroom to Interrogate Issues of Gender Transgression Related Bullying," examines how educators can use popular culture in order to speak about gender roles, perceptions , and social construction in the classroom”( p.1).After reading this article, I realized how fast society is changing and it can define and demine the roles of people based on class. I am going to discuss the way games are used to be very anti-feminist. In a recent article conducted by Karen.E.Dill, almost “40 % of the games that were played portrayed men more aggressive than women. In addition 60 % of the female characters were more sexualized than male characters”(p.2). This way the media is able to create a socialized system that creates sexism and makes children and the gamers perceive this image to be fine and normal.
1 Comment
Nic
7/21/2015 09:52:46 am
Hi Safi - interesting post on gender roles and bullying. I really like your idea of using media or games to explore a situation of bullying in the classroom. Like the Imperial Imaginaries reading, I think this approach allows a more level playing field for all learners to access a discussion. And like the Happel-Parkins & Esposito reading learners can try ideas out first in a 'fictional world' when it might be too difficult to apply the idea in real life.
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AuthorWelcome! My name is Safi Noori, and I am currently a student in the Masters of Education Program @UOIT. Presently, I am teaching a Grade 2 Classroom in Toronto, Canada. ArchivesCategories |